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Legends Of Pegasus.v (Kalypso Media) (2012) [RUS \ ENG] [Repack] от Fenixx

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nsa1977 ®


Стаж: 8 лет 1 месяц

Сообщений: 1492

Откуда: Пенза


Пост 04-Сен-2012 21:59


-Legends Of Pegasus.v
- Дата выхода: 10 августа 2012
Жанр: Strategy (Real-time / Turn-based / Grand strategy) / 3D
Разработчик: Novacore Studios
Издатель: Kalypso Media
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский
Язык озвучки: Английский
Таблетка: Вшита (SKiDROW.v
Сайт игры: http://www.legendsofpegasus.com/en/-Системные требования:
Операционная система: XP, Vista, 7
Процессор: Core 2 Duo - 3,0 ГГц
Оперативной памяти: 2048 Мб \ 4096 МБ
Свободного места на жестком диске: 3059 Мб
Видеокарта: (512 Мб), (Shader Model 3.0)
Файловая система: FAT, NTFS
Важно: перед установкой отключаем Антивирус и Файрвол-Краткое описание:
Космическая стратегия Legends of Pegasus перенесет вас в глубины космоса. Там вам предстоит взять под свое управление последних оставшихся в живых людей и отправиться бороздить просторы космоса с целью создания своей империи. У вас будет возможность исследовать невероятно детализированную 3D вселенную, развивать экономику, дипломатию и проводить научные исследования. Благодаря обширному дереву развития, вы сможете открывать новые технологии, чтобы улучшать свой корабль и подготовить флот для встречи с другими жителями космического пространства.
В Legends of Pegasus представлены 3 расы и 12 различных фракций, широкие возможность настройки, тактические сражения, совмещающие в себе элементы пошаговой стратегии и стратегии в реальном времени, а также возможность играть как в одиночной кампании, так и в мультиплеере.-

Установленные патчи:


* Multiple crashes fixed.
* More fixes with respect to saving/loading.
* Fixed a bug that held ships in warp after battle.
* Fixed bug that prevented ships from using stargates in battle (flee from battle).
* Multiple improvements of UI, texts, etc.
* Plotstopper in human and arthrox campaign fixed.
* Added version number to Kalypso Launcher window.
* Added loading screens for most load phases.
* Fixed a bug: The moral bars in your known planets overview could be moved.
* Fixed a bug with productivity bars not showing the correct value in your planetmanagement.
* Added antialiasing to video options.
* Added vsync to video options.
* Temporary removed battle options 'intercept', 'pass' and 'auto-solve' from pre-battle screen. They should return when AI improvements are completed.
* Removed a bug that enabled parts of debug overlays.
* Fixed a bug that prevented the 'open slots' filter in LAN/Internet browser working correctly.


* Fixed a bug that forced starting in turn 2 in all missions.
* Fixed a bug in mission logger, not checking already colonized planets, if you have to colonize x planets.
* Fixed that waypoints were not saved in campaigns (not working in older savegames).
* Fixed a bug that caused ships had more life after loading from savegames than before.
* Fixed a bug: deep space structures in construction stopped being build up after loading.
* Added port probing support (when creating a multiplayer game, the server checks if the game is reachable and gives corresponding feedback. If this happens, you should check your port forwardings).
* Fixed a possible crash when selecting multiple objects in starsystem view (ships, deep space structures, orbital structures).
* Fixed a bug that caused deep space structures in construction to work whilethey are completed.
* Fixed a bug that objects in asteroid fields could not be selected.
* Fixed a bug when building human shields on a ship extremely raised the shipcosts.
* Hitpoints of corvette class ships reduced.
* Added a max frame limitation if you are inside the mainmenu.


* Fixed audio problems when cut-scenes and dialogues are canceled with ESC key.
* Fixed health and armor of ships, not being calculated and shown correctly.
* Additional fixes for waypoints not working correctly in Mission 2.
* Planet components which are to expensive or unique buildings for a planet are now shown as disabled in the construction menu and can not be built anymore without the required resources.


* Fixed a crash when loading a savegame in skirmish/multiplayer V 1.13g (BuildID 9690).
* Fixed issues with mercs getting stuck on ladders.
* Fixed estimated damage not being displayed directly.


* Fixed a problem with texture stages that caused crashes after changing between galaxy map and starsystem view and after battles.
* Winning conditions for a skirmish or multiplayer match are now saved and loaded correctly.
* Tooltips of buildings (planet management) and ship components (ship editor) display if an item can only build once on the planet or ship.
-Human Episode 2-
* Reduced the fleet size of X'or attacks.
-Human Episode 3-
* Fixed a bug, so that the „increase population“ goal can now be accomplish.


* Fixed a problem that caused crashes after battles.
* Fixed a problem with „selfrepair“ components on spaceships.
* Fixed a crash after loading some campaign savegames.
* Fixed wrong model on a laser weapon.
* Changed cryptic shipnames in the campaign.
* The armor type is no longer displayed in tooltips of buildable spaceships inside the planet management.
* The calculation of the planets‘ population now includes the buildings from the extra technology trees correctly.
-Human Episode 3-
* Fixed increase population goal.


* The complete planet management of the AI was renewed. AI should now build up effective planets and manage them correctly.
* Some methods for building more and better ships were included (the main AI update for ships and battles will be part of another patch).
* Human EP 1: fixed a script bug, not counting already build laboratories.
* Human EP 2: added more resources to the asteroid fields.
* Human EP 2: adjusted Xor fleet spawns (longer delay and no cruisers).
* Xor EP 1: Incoming Xor waves occure less often.
* Xor EP 1: fixed a bug that caused voice output not playing for 2nd cutscene.
* Increased average resources in asteroid fields.
* Enemy ships should now appear with more layout variety.
* Fixed a possible crash when overwriting a ship layout.
* layouts of space stations and weapon platforms are now displayed in the layout browser under the structures tap.
* Fixed a bug that could crash the game related to the shipeditor scene, when switching scenes after battles.
* Small and medium space stations and weapon platforms can be build even though higher versions are explored.
* Fixed a possible crash when deleting layouts that are not currently open.
* Xor wapon names and descriptions corrected.
-Planet Management-
* Fixed a bug that caused a false calculation of planet production points and state grant ( led to grayed out buildings although you had enough resources to build).
* Updated tooltips for planet buildings.
* Added info about the planets max population increase when the building is being build on the planet.
* Added an info if the building gets a bonus from a special slot on the planet.
* Added additional tooltips to the planet management sliders, giving the player more informations what the sliders are showing.
* Fixed “texture not found” errors with advanced colony modules from the Expansion techtree.
* Colonies and Invasion modules in orbit are now grayed out if you are not able to use them on the planet.
* Miningstations are now properly named.
* Added French language.
* Fixed problems with keyboard layouts (keyboard layouts are now based on the default language of your OS, not on the selected game language).
* Updated the Steam install script (should fix many problems regarding to the VC++ Redist 2010).
* Fixed a crash when destroying orbital buildings in a battle.
* Xeno Camps do not replace each other anymore, so that you can build the level you need.
* Xeno Camp upkeep removed.
* Xeno Camp build costs adjusted.
* Minor bugfixes.

Особенности игры:

* 4X space strategy: eXplore! eXpand! eXploit! eXterminate!
* An unique mix of turn-based and real-time strategy gameplay.
* Stunning 3D graphics.
* Three unique races with lots of customization options.
* Hundreds of technologies to research in dynamic and extensive tech-trees.
* A living universe, filled with numerous non-player factions.
* An epic, 40 hour single player campaign.
* Multiplayer mode for up to 8 players.

Особенности Repack'a:

--За основу взята Лицензия от Kalypso Media--
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX, visual C++, NET Framework)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 256 Мб ОЗУ
* примерное время установки 5 минут(а,ы)
* v
* v
* v
* v
* v
* v
* v
* игровые архивы не тронуты
* русификатор от ZoG Forum Team.v 0.9 от 03.09.2012
* все языки кроме Русского - интерфейс и Английского - озвучка
Автор Repack'a:
* Fenixx

Скриншоты инсталлятора:



Последний раз редактировалось: nsa1977 (2012-09-04 23:13), всего редактировалось 2 раз(а)
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Стаж: 6 лет 6 месяцев

Сообщений: 1


Пост 05-Сен-2012 09:07 (спустя 11 часов)


Шрифт плохо подобрали не видно почти его.
Вне форума [Профиль] [ЛС]
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