Сегодня идет свободное скачивание без начисления Download

7 Days To Die. Steam Edition (The Fun Pimps) (2013, Action (Shooter) / 3D / 1st Person, Eng) [Alpha 6.1]

Ответить на тему

O.S.A. ®


Стаж: 4 года 9 месяцев

Сообщений: 4423

Откуда: СССР


Пост 26-Янв-2014 08:38


- Общая информация:- Год выпуска: 2013
Жанр: Action (Shooter) / 3D / 1st Person
Разработчик: The Fun Pimps
Издатель: The Fun Pimps
Тип издания: Alpha 6.1
Язык интерфейса: Английский
Язык озвучки: Английский
Таблэтка: Вшита (3DM)- Минимальные системные требования:-Операционная система: Windows XP / Vista / 7
Процессор: Core 2 Duo E7600 3.06GHz
Оперативная память: 4 GB RAM
Место на жестком диске: 1 ГБ свободного места
Звуковое устройство: совместимое с DirectX
Видеокарта:: GeForce GTS 250- Описание:- В 2034 году случилась ядерная война, которая практически уничтожила Землю и все человечество. Кто выжил, тот был заражен смертельным вирусом от которого умирают в течении семи дней и возрождаются ужасными зомби. Никто уже не верил, никто не ждал, что это можно остановить. Но, вот, появляется надежда и эта надежда - вы. Главный персонаж игры возможно единственный выживший на данной планете. Ваше имя означает убийца монстров, и убивать вы будете чаще, чем есть. Вам надо собрать последние силы и побороть вирус.
Наверное, вы, уже поняли, почему компания The Fun Pimps назвала игру "7 Дней чтобы умереть". Игра будет представлять песочницу с открытым миром и брать лучшие элементы FPS, RPG, Survival Horror и Tower Defense

Alpha 5 Release Notes

Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers
Added new clouds, sun color and fog color spectrums so each biome is unique
Added biome transitions so they blend between colors smoothly
Added the ability for Dogs to get through 1 meter holes
Added new zombie crawler who crawls on the ground and can get through 1 meter block holes
Added water specular highlights for sun/moon
Added new organic material so corpses play the correct impact sounds
Added empty tin cans to loot
Added scrap metal recipe from tin cans
Added new destroy organic sound set so destroying corpses makes the right sounds
Added new footstep organic sound set so walking over corpses sounds squishy
Added recipes for gas cans from cornmeal and water
Added recipes for oil drums from gas cans
Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds
Add 4th ultra shadow distance setting of 80-90 blocks
Added Allow friend invites from dedicated server
Added SteamID for banning and file saving
Added new game options for zombies running always, never and default run night walk day
Added new organic particle for destroying corpses
Added sandstone recipe
Added buckshot item which can be crafted from lead ingots
Added feathers & shotguns to zombie loot
Changed damage on tools to compensate for degradation
Changed it so Zombie dogs break through dirt and wood faster
Changed dirt, grass & stone for new high quality deferred render settings
Changed balancing of the bone shiv & hunting knife
Changed Items like the club so they don’t have a wireframe target focus any more
Changed it so in steam builds the steam id is used to save the player data file
Changed shaders to improve the look of the day/night colors in the game
Changed female player club hold and attacks so more of the club is on screen at the beginning and end
Changed the mass of wood to 5 was 6 now roofs should not break that easy any more
Changed and darkened Corn specular to look better with advanced lighting
Changed Increased head damage on knives & pickaxe
Changed trash loot to drop more items
Changed shotguns to not destroy blocks so easily
Changed zombie dog offset so his head doesn’t clip into the player when attacking
Changed removed degradation from femurs & lowered their damage output slightly
Changed reworked water textures
Changed bucket recipe to use forging metal instead of ingots
Changed shotguns to not destroy blocks so easily
Changed zombie dog offset so his head doesn’t clip into the player when attacking
Changed text descriptions for difficulty settings
Changed text descriptions for zombie run settings
Changed all game modes should default to the 1. Scavenger setting for new players
Changed Increased chance to find a pistol on zombie loot
Changed bolt recipe to use small rocks instead of scrap metal
Changed Increased number of bolts crafted from the recipe from 4 to 12
Changed Increased number of feathers found in nests
Changed Deleted arrow recipe until bows are finished
Changed Increased chance to get more venison
Changed Fat zombies now use backpack and purse loot
Changed regular zombies always drop some loot
Changed shotgun shell recipe to use buckshot instead of lead ingots
Changed crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yield
Bug Fixes
Fixed problem that on a server when a client disconnected, 2 threads were not stopped
Fixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any more
Fixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrong
Fixed problem that rockets went through metal trussing
Fixed problem when connecting to server where the client could not hit the ESC key and cancel the action
Fixed problem where zombies and animals sometimes danced on bushes
Fixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctly
Fixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong preview
Fixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowed
Fixed connection problem from Pre 4
Fixed dog pain animation from spamming
Fixed glowing dusk fog in city/forest biomes
Fixed an oversight causing more zombie cops/spiders/hornets to spawn than intended
Fixed mattress placing
Fixed bug that the held block was black sometimes
Fixed bug that caused the player to slow down with water effects when near water blocks
Fixed Z-fighting in corn items
Fixed missing icons on mattress items
Fixed it so zombies don’t get stuck at a garage door any more
Fixed weight on pig, stag and rabbit so they don’t get moved as much by physics
Fixed bug where the bucket doesn’t remove water blocks anymore
Fixed a bug where zombies spawn on the roof of houses. Now they spawn in the houses
Fixed all chairs so they can be picked up
Fixed deer to drop less bones than meat
Fixed zombies respawning at POI upon entering game
Fixed the zombie “dog head clipping problem”
Fixed concrete blocks to use concrete impacts
Fixed Offset dog root joint towards head so they don’t clip through things
Fixed bug where restore defaults were not setting all game options to the defaults
Fixed zombies so they all run when always run option is selected
Fixed In “Never Run” mode the zombies reach the player better
Fixed torch placement problems. Now torch can also be placed in the middle of a block again
Known Issues
When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
Mac builds need to quit game via the task manager

Alpha 5 Quick fix Release Notes

Bug Fixes
Fixed: Runaway console and browser join issues
Fixed: Input string was not in correct format console hijacking bug.
Fixed: Password popup screen to hold proper game information to connect to upon entering password.
Fixed: Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string.
Known Issues
Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead

Alpha 5 Quick fix 2 Release Notes

Bug Fixes
Fixed bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it.
Fixed bug where players would get a blank screen when clicking start after manually typing in an IP/Port.
Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more.
Known Issues
Known Issues: Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead

Alpha 6 Release Notes

Bug Fixes
Added new snow Biome into Navezgane
Added brand new metal forging system for making ingots, gun-parts and bullet parts
Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
Added dynamically sized loot containers and UI
Added mouse key bind support
Added new server info panel for the server browser window showing all game options
Added game options to Disable/Enable NAT for player hosted games
Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.
Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
Added new Take All loot container hot key which shares the players reload binding
Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
Added new primitive Stone Axe and Sharp Stone weapons
Added 2 new gas station points of interest to the snow biome
Added a large ghost town point of interest in the southeast desert biome
Added a huge ski lodge and sawmill in the north east corner of the snowy biome
Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane
Added a new business to the plains and 4 new campsites at various biomes to Navezgane
Added car wrecks in the world with static crawler and dogs spawners in the areas
Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
Added more cars, road signs and light poles to the new larger Navezgame
Added many new player starts spawn locations to Navezgane
Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
Added full sound sets for crafting, forging, map and build menus
Added military loot to new military munitions chest
Added iron bars model and crafting recipe
Added new Tungsten Door & Recipe
Added recipe to break scrap metal walls down into scrap metal
Added forge and iron wall block and recipe
Added paging for game options panels to accommodate the growing number of game options
Added medicine cabinet as a new type of loot list
Added army awning tents blocks, sandbags and camo netting for army camps
Added clay lump recipe from corn meal and water
Added corn meal loot to cupboards
Added weight to tools so all sensible items can be melted down or turned to scrap for forging
Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets, candlestick, trophy, car batteries, radiators, Venison stew, Blueberry Pie to loot
Added Forge GUI backdrop, animation and Forge particle system
Added large and small bullet casing items
Added icons for bullet casings
Added bullet tip item
Added icon for bullet tip item
Added brass door knob item for scrap material
Added lead fishing weight item for scrap material
Added broken down gun pieces for all weapons except the RL and Hunting Rifle
Added mold objects for all gun components
Added new tooltip hints when placing items in the forge
Added car lead battery loot item
Added new stone axe, sharp stone recipes
Added rocks to plains and desert biomes
Added sniper rifle recipe
Added ingot mold recipes for brass and lead
Added clay drop chance to desert ground and forest
Added recipe for concrete from cinder blocks
Added short shotgun barrel mold recipe
Added text entries for new enemies, items and molds
Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten
Added brass candlestick item and icon and made it useable as a club weapon
Added icons for trophies
Added mold icons for lead, iron, brass, aluminum and copper ingots
Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
Added icon for stone axe, sharp stone and iron bars
Added new scrap iron, brass and lead models and icons
Changed the size of Navezgane increasing it by 33%
Changed client inventory is now saved every 30s to the server or when the client quits.
Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
Changed fat zombie cop puke attack range 33% shorter and half damage to players
Changed all firearms to use bullets instead of magazines to work better with forging of bullets
Changed all metal objects now have weight so they can be scrapped into metal for the forge
Changed removed iron ingot recipes, they must be forged now
Changed zombie spawning in major cities during day to have more zombies and respawn faster
Changed biome spawning so that min distance is 16 was 32
Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
Changed metal_medium and metal_hard to have more durability
Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
Changed paintings, modern couches, end tables and small televisions so they can be picked up
Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
Changed City Biome to have more day walkers
Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
Changed key bind window to NGUI
Changed Sun movement is now from east (morning) to the west (evening)
Changed Snow zombies to use fat zombie hand attack
Changed removed m136 rocket launchers and rockets from wall safes
Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
Changed spawn locations marked by stars are no longer shown on the map
Changed snow blocks now have a chance to drop dirt, snow and clay
Changed reduced shotgun ammo from loot
Changed camp fire recipe to use a log circled with small rocks
Changed bullets so they can be broken down to retrieve ingredients
Changed coming next load screen image for next release
Changed throworganichitstone1.wav to sound more like flesh hitting stone
Changed all ammo pieces and individual bullets to stack 500 per item
Changed recipe so you get more gunpowder from coal and potassium nitrate
Change increased chance for clay drop on all top ground layers
Changed cinder blocks so they can be picked up
Changed ladders so they burn as fuel in the forge
Changed buckshot to get eight from one lead ingot
Changed corpses so they gib easier
Changed brass lights to drop scrap brass
Bug Fixes
Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted
Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system
Fixed bug causing bottled water to show up too much in cupboards and not enough food
Fixed small business buildings that had light fixtures blocking the players path
Fixed black block in desert junkyard
Fixed looting nurse zombie sound to play looting corpse sound
Fixed mp5 reload scale problem
Fixed missing material on clay lump
Fixed coal ore blocks to burn & increased coal piece burn value
Fixed the zombie noise system that was broken
Fixed deer so they cannot climb ladders
Fixed chopped logs to drop pine trunks
Fixed bug where 2 players can now activate the forge at the same time
Fixed bug where clients can breakdown weapons in coop now
Fixed world “cut lines”
Fixed short metal pipes so they can be scrapped
Fixed pipe bomb throw animation stuck glitch
Fixed Crossbow now has a bolt when taking in the hand
Fixed pickaxe hold loop problem
Known Issues
When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
Mac builds need to quit via the task manager
Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
Male punch animation doesn’t play
Some items have only been translated to English

Alpha 6.1 Release Notes

Bug Fixes
Changed balanced gas can consumption for Auger and Chainsaw. Note this is not a permanent but a temporary solution.
Fixed male punch animation now works
Fixed Improved male and female crossbow animations
Fixed bug where dedicated servers would not show up in the list.
Fixed name length cutoff adjusted to be more accurate
Fixed bug with score rows throwing a null error when viewing scoreboard when someone leaves/enters game.

Свои скриншоты

Перезалито 23.01.2014
Залита Alpha 6.1


Вне форума [Профиль] [ЛС]


Стаж: 4 года 9 месяцев

Сообщений: 5


Пост 03-Мар-2014 20:19 (спустя 1 месяц 8 дней)


Я не пойму а почему она такая маленькая?Где можно качнуть полную версию?
Вне форума [Профиль] [ЛС]
Показать сообщения:    
Ответить на тему

Текущее время: Сегодня 16:39

Часовой пояс: GMT + 3

Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы